profile music email guestbook links gallery

 

Magazine Articles about Scott Jones
"Music & Computers - The Magazine for Desktop Music"
July/August 1996


Back to Magazine Articles

Scott Jones
Just Say Notation


Technology doesn't always make it easier to make music (in fact, some days we joke about renaming this magazine to Music Despite Computers), but every once in a while, it allows musicians to achieve the sounds they hear in their heads. A generation ago, Isao Tomita and Wendy Carlos created entire orchestras by performing hundreds of overdubs on primitive single-note synths. When you realize what they had to go through to achieve their vision, you almost wonder why they were crazy enough to try. Until you hear the music.

We were reminded of that dedication this month when we listened to Scott Jones's tape. With just a keyboard, a low-end Mac, and an entry-level notation program, this 30-year-old guitarist from Missouri records inspiring jazz fusion -- we've played his tape more than any other since we started the Spotlight series. What's astonishing, though, particularly in this technique-intensive style, is that Scott doesn't play keyboard. Instead, he inputs notes in step time, one by one.

How did he come up with this approach? "I stumbled on it by accident, actually," Scott says. "I was just curious about computers and went out and bought one in '92. I thought maybe I could do some charting on it, transcriptions and stuff. So I bought Encore and Master Tracks Pro [Passport notation and sequencing software, respectively]. I experimented with Master Tracks, but I couldn't get anything but typical drum sequencing out of it -- you have to layer one sound at a time and play it into the sequencer against a click.

"I have no keyboard chops whatsoever, so trying to play with the clicks, fast or slow, wasn't working. I had played drums for about five years, so I thought, 'Well, I'll get one of those books with transcriptions of famous drummers, write the parts into notation software, hit Play, and see what happens.' So I did, and although obviously there was some room for improvement, I realized there was a lot more potential for that to come out the way I wanted it. Then I thought, 'Well, if I can do the drums in this, I can probably do the rest of it.' And I just started writing in the notation software and completely ditched the sequencing software."


He started out by drawing in one note at a time with the mouse, but "after it would take me days to finish something, I thought, 'This is crazy.' Although I don't have keyboard chops, I know my way around a keyboard, and I decided that's probably how I should enter the music. That way, every note wouldn't be entered at the same velocity, which was bumming me out. When you enter a note with the mouse, it goes in at velocity 64. When you enter notes from the MIDI keyboard, Encore picks up the dynamics. Now, obviously there's the issue of it being too perfect, because it goes in precisely on the beat and the computer's just going to read the music as written. I'm using a really old version of Encore, and there's no 'randomize' or 'humanize' function, so I've just found ways around it and tried to make things breathe. I try to obtain a live quality to what I'm doing, as though the musicians were sitting down and reading the chart, and interpreting it.

"When I start, it's with just an idea in my head, maybe just a groove, not necessarily anything solid. I might say, 'This kind of feel interests me. Let me explore this.' I'm transcribing what I'm hearing. Since I'm dealing with Encore, if I think something cooler could happen on beat four of bar six, then I just delete beat four and throw in a fill. I might even start out with the basic pattern, like everybody does in a drum machine-type situation, but then take that basic pattern and go back measure by measure and make it a little different.

"It's still tedious. But if you think about the time it would take -- especially with the kind of music I'm trying to write -- to make the phone calls to musicians, see if their schedules would work out to rehearse the stuff, and then maybe get a couple of takes....With the computer, I actually sit down with nothing written and eight hours later have a completely finished product."

The process. The drum parts Scott writes are outstanding -- there's a lot of interesting variation, but the groove never disappears. And unlike a lot of computerized drummers, he avoids the temptation to play 25 different drums on each beat. It's a virtuoso performance, but a realistic one. He finds that entering the drum hits as musical notation helps out, because he can easily see the notes in relation to each other.

To start, he assigns the main drum kit to the bottom staff, then selects a step size in Encore. "If I want a 16th-note groove, I select a 16th-note step and play it on the keyboard," he explains, "and create the part linearly. I wanted to get away from the multitracking approach, because when you're playing a fill you can't be playing a hi-hat groove. I've heard that so much it just makes me crazy.

 

"So I have one staff for the main drum kit, and then I have another staff for the 'ghost notes.' The [Roland] JV-30 allows me to have two drum kits at the same time, so I use one drum kit for the main kit, and then I use the orchestral kit for the ghost notes of the snare. I back up all the main hits of the snare on the main kit.

"I'll think, 'The main hits on this measure were two and four, so they'll hit hard like the main part, but there are going to be all these ghost notes with the hi-hat. So I have to think against the hi-hat and omit hi-hat hits where the snare ghost notes will go. When a drummer plays ghost notes between his hi-hat with his right hand and the ghost notes with his left hand, they're trading off.

"I try to write the solos as fast as possible. As soon as I hear the lick in my head, I say, 'Okay, what are the rhythms?' and play it on the keyboard as fast as I can. I think of the dynamics that might occur if it were being played live -- trail off, build up, whatever. I try to be really aware of every note I'm playing as I'm doing it, the way it's related to the next note, the last note....I try to not go back and tweak solos unless it completely doesn't work. That way it's still improvised in a way -- in slow motion, but still improvised."

Scott recently became the music director for Grace Church in St. Louis, which involves arranging in contemporary styles for full rhythm section and vocals, and often horns and strings as well. We wondered if he ever gave his computer-notated pieces to human players to get their opinions.

"No," he said. "This is my superhuman Macintosh music. I'm going to leave it at that. Not that it could never be developed for a live band, but when I'm sitting writing, I'm thinking, 'What if I owned Chick Corea's Elektric Band and they were all sitting here and I could just hand them parts? How would they play it?' And although there is that caliber of musician in this town, I don't really have the money, and I'm sure they don't have the time. So, I just sit down and think, 'Nobody's ever gonna play this, but I don't want to make it sound totally ridiculous and unplayable either.' I write completely differently when I arrange for live musicians. I try to tame it somewhat so that it's playable fairly quickly and they can leave room for themselves.

"What's funny is that since I've been arranging, I haven't sequenced a thing. I haven't had the time. I wake up , I transcribe, I go teach guitar. It's a great situation. Maybe that's what all the sequencing was leading up to. It was teaching me how to arrange, because I never went to school.

"I've been playing in the band up at Grace for five years, with these incredible musicians, so I have all that stuff in my head. The computer's been a great thing for me to get all that stuff out. At one point, I used guitar, drum machine, and four-track, but now that I have this, I couldn't even imagine it. Overall the computer has been just a great thing for me. Even if I can't put my guitar with it or it has certain drawbacks, it's still probably the best thing that's happened to me in a long time."

 

We suggested that the next step might be hard disk recording, which would allow him to capture his guitar and combine it with the MIDI parts. Scott replied, "Oh yeah! It all comes down to finances. I do make a really good living playing music, and it's just been great, but I don't have a lot of extra money lying around to invest in a lot of the tech stuff. I've got what I need, and that's the barebones stuff. I have access to some great musicians up at Grace, and that pretty much is my live outlet, because we play all kinds of styles up there. So it hasn't been frustrating to just be sitting in my basement sequencing and have that be my only outlet.

"I basically just wanted to pass this stuff around," Scott concludes. "I hope eventually to be known as a composer and sequencing artist. I'd love to score for film, write or sequence for major artists, and eventually release a CD of my work. I've gotten some really great feedback from the Internet -- through AOL I've met [producer] Jay Graydon, [guitarist] David Torn, [bass player] David Hungate from Toto, a lot of those guys. I sent out my tapes to them and they've been incredibly supportive. This is the stuff that I've got in my head that I get out through the Mac and really can't get out anywhere else."

 

         
From "Music & Computers" (currently out of business). See July/August 1996 edition, pages 23-25 article titled "Spotlight" by David Battino.